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You are viewing Cheat Codes for Doom 3 System : PC - Windows Date Added : 2004-08-09 07:36:12 Views : 62438 Cheat mode (alpha version): Enter one of the following codes to activate the corresponding cheat function. Effect - Code God mode - god Disable AI (non-functioning) - notarget No clipping mode - noclip Machine gun - give weapon_machinegun Shotgun- give weapon_shotgun Plasma gun - give weapon_plasmagun BFG- give weapon_bfg Chainsaw- give weapon_chainsaw Rocket launcher- give weapon_rocketlauncher Cheat mode Press [Ctrl] + [Al + ~ to display the console window. Then, enter one of the following codes to activate the corresponding cheat function. Effect - Code Save demo in AVI format- avidemo Game benchmark - benchmark Skip to last level - doomhell Freeze everything on screen - freeze Display graphics card details - gfxinfo God mode[1] - god No clipping - noclip Ignored by most enemies - notarget Show frame rate - com_drawfps 1 Full weapons and ammunition - give all Classic 1995 version - give doom95 All keys - give keys Machine gun - give weapon_machinegun Shotgun - give weapon_shotgun Plasmagun - give weapon_plasmagun BFG - give weapon_bfg Chainsaw - give weapon_chainsaw Rocket launcher - give weapon_rocketlauncher Display game status - status Spawn indicated model - spawn Play indicated map - map Benchmark test - timedemo demo1.demo Set gamma level - r_gamma <0-3> Set brightness level - r_brightness Toggle sound level display - s_showlevelmeter 1 Set sound volume; default is 0 - s_volume_db Toggle third person view - pm_thirdperson <0 or 1> Toggle hit % to HUD - g_showprojectilepct 1 Exit game - quit [1] This code must be activated after each stage loading sequence. Please submit any information regarding the unknown codes. Map names: Use one of the following entries with the map code. Effect - Map name Administration - admin.map Alpha Labs Sector 1 - alpha1.map Alpha Labs Sector 2 - alpha2.map Alpha Labs Sector 3 - alpha3.map Alpha Labs Sector 4 - alpha4.map Caverns Area 1 - caverns1.map Caverns Area 2 - caverns2.map Communications Transfer - commout.map Communications - communications.map CPU Complex - cpu1.map Central Processing - cpuboss.map Delta Labs Level 1 - delta1.map Delta Labs Level 2A - delta2a.map Delta Labs Level 2B - delta2b.map Delta Labs Level 3 - delta3.map Delta Labs Level 4 - delta4.map Delta Complex - delta5.map EnPro Plant - enpro.map Hell - hell.map Primary Excavation - hellhole.map Mars City 1 - marscity1.map Mars City 2 - marscity2.map Mars City Underground - mcunderground.map Monorail - monorail.map Monorail Skybridge - recycling1.map Recycling Sector 2 - recycling2.map Site 3 - site3.map Additionally, the following test maps can be extracted from the pak000.pk4 file and played with the corresponding console command: map testmaps/testmaps_lotsaimps.map map testmaps/test_box.map map testmaps/test_boxstack.map Model names: Use one of the following entries with the spawn code. Effect - Model name Cyber - demonmonster_boss_cyberdemon Guardian - monster_boss_guardian Guardian's Seeker - monster_boss_guardian_seeker Sabaoth - monster_boss_sabaoth Vagary - monster_boss_vagary Archvile - monster_demon_archvile Cherub - monster_demon_cherub Hellknight - monster_demon_hellknight Imp - monster_demon_imp Maggot - monster_demon_maggot Mancubus - monster_demon_mancubus Pinky - monster_demon_pinky Revenant - monster_demon_revenant Tick - monster_demon_tick Trite - monster_demon_trite Wraith - monster_demon_wraith Zombie wth flashlight - monster_zombie_ maint_flashlight Flaming Zombie - monster_zombie_bernie Commando Zombie - monster_zombie_commando Commando Zombie with chaingun - monster_zombie_commando_cgun Fat Zombie with wrench - monster_zombie_fat_wrench Fat Zombie - monster_zombie_fat2 Zombie in jumpsuit - monster_zombie_jumpsuit Zombie eating - monster_zombie_jumpsuit_eating Zombie in labcoat - monster_zombie_labcoat Zombie missing limb - monster_zombie_limb Zombie - monster_zombie_maint Bald zombie - monster_zombie_maint_bald Zombie with no jaw - monster_zombie_maint_nojaw Skinny zombiemonster_zombie_maint_skinny Zombie with Wrench - monster_zombie_maint_wrench Zombie - monster_zombie_maint2 Zombie with a pipe - monster_zombie_pipe Chainsaw zombie - monster_zombie_sawyer Skinny zombie - monster_zombie_skinny Bloody mouthed zombie - monster_zombie_suit_bloodymouth Headless zombie - monster_zombie_suit_neckstump Skinny zombie in suit - monster_zombie_suit_skinny Bald Zombie in T-shirt - monster_zombie_tshirt_bald Zombie in T-shirt - monster_zombie_tshirt_blown Z-sec Zombie with machine gun - monster_zombie_zsec_machinegun Z-sec Zombie with pistol - monster_zombie_zsec_pistol Z-sec Zombie with shield - monster_zombie_zsec_shield Z-sec Zombie with shotgun - monster_zombie_zsec_shotgun Nightmare difficulty setting: Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the "doomconfig.cfg" file in the game folder. Locate the line: "seta g_nightmare "0" and change it to: seta g_nightmare "1" Enable player shadows: Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the "doomconfig.cfg" file in the game folder. Locate the line: seta g_showPlayerShadow "0" and change it to seta g_showPlayerShadow "1" Easy third person view: Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the "doomconfig.cfg" file in the game folder. Add the following line to the file, the press P during game play: bind "p" "toggle pm_thirdperson" View credits: Go to the Excavation Site level (final map) and get just before you enter the halls of Cyber-Satan. Walk to the left in the lower dungeons just before you reach the location where the wall breaks open and the intermission sequence of you discovering the final Boss starts. You will reach a dead end. Crouch and face the wall of the dead end. Look directly above the floor under a few protruding bricks to see the iD logo in the stone wall. Place your cross-hair on it. The same sound played when you use a computer will be heard. Click the iD logo. The brick it on will push into the wall with a scratching sound. A new path to your left will appear. Follow it to find a chamber lit by red light that has a huge horned skull on the back wall. Below the skull is a bloody pentagram with a PDA positioned in the center. Download the data from the iD PDA into your own to read . You will find e-mails from the game developers. Programmer message: Enter codes from the original Doom (for example, iddqd or idclip) at the console window. Along with the "invalid" message, you will get a message stating that you have a good memory. Not enough codes for you? Search for more cheats at cheat codes club. Or simply Click here to find more Doom 3 cheat codes.
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