Jumbo Cheats - The jumbo collection of cheat codes

Browse Cheats Alphabetically by System
Dreamcast | Game Boy Advance | Game Cube | Macintosh | Nintendo 64
PC - Windows
| Playstation | Playstation 2 | Xbox
Discussion Forum

Cheats
GameBoy Adv.
Game Cube
Macintosh
N-Gage
Nintendo DS
Nintendo Wii
PC - Windows
Playstation
Playstation 2
Playstation 3
PSP
Xbox
Xbox 360

Other Systems
3DO
Amiga
Arcade
Atari 2600
Atari 5200
Atari 7800
CD-i
Colecovision
Dreamcast
DVD Video
Game Cube
Game Gear
Game.Com
GameBoy
GameBoy Adv.
GameBoy Color
Genesis
Intellivision
Jaguar
Lynx
Macintosh
Master Systems
N-Gage
Neo*Geo
Neo*Geo Pocket
NES
Nintendo 64
Nintendo DS
Nintendo Wii
PC - Windows
Pinball
Playstation
Playstation 2
Playstation 3
PSP
Saturn
Sega 32X
Sega CD
SNES
TurboGrafx 16
Vectrex
Virtual Boy
Xbox
Xbox 360




Affiliates
Full Affiliates List

A Cheat Codes
Atomic Xbox
Cheat Codes Club
Cheat Mad
Cheat Patch
Cheatoogle
Cheat Server
EcheatZ
Game Score
Game Zone



You are viewing Cheat Codes for Wonderland

Browse PC - Windows Alphabetically


0 - 9 | A | B | C | D | E | F | G | H | I | J | K | L | M
N | O | P | Q | R | S | T | U | V | W | X | Y | Z

Game Name : Wonderland
System : PC - Windows
Date Added : 2002-07-28 11:32:17
Views : 32090


Walkthrough :
SOLVE BEGINNING RIVER BANK: I sit with my sister Emily on a bench, and feel
quite bored, so I decide to stand and go to the East, towards the pear groves.

PEAR GROVES: Here I gather a pear (4/4), as I walk around for a while, a
rabbit with pink eyes comes running by. Then the pears starts to glow and
turnes into small lanterns. I follow the footsteps of the rabbit and comes to
a hole, that the rabbit has gone through.

FIELD/RABBIT'S HOLE: I crawl into the hole, and go South, where I fall in a
deep well, during the fall I see a jar glass which I take with me.

PASSAGE: Soon after I land on a pile of leaves in a East-West passage. Here I
see a door with the letter "C". The door is closed. I get of the leaves and
search them, here I find a key, the key is marked with the word: Locker, and
the number 10.

LONG HALL: While searching the table I find a glass box, which contains a
piece of cake. On the cover of the glass box I read the words "Eat me", above
the letters is a picture of a girl as big as a tree. The bottle, says "Drink
me", and shows a very small girl. The bottle seems to contain a magic drink, I
bring both things, and continue.

MUSIC ROOM: Here the chairs are dancing to the music comming from what seems
to be an automatic grand piano. I open the grand piano and finds a key "C" and
a key "G" (Music keys NOT regulary keys !). The "G" key however I can't reach.
So I wait until a chair is near the grand piano, then I take the music sheet,
which makes the music stop playing, and the chairs stop dancing. Now I stand
on the chair, open the bottle with the magic drink, and drink the stuff. Right
away it makes me smaller! Then I climb into the grand piano and get the "G"
key (15/19). Now I leave the grand piano before I regain my normal size.
(www.gamesupport.dk)
BROOM CUPBOARD: I use the "G" key to open the door to the broom cupboard,
where I find a "Cardshoe" (To be used for picking up cards). Besides that I
also take the coat hanger and the overall.

LONG HALLS: Here I open the small door with the "G" key, since I'm too big to
fit into the overall I open the fan, and wave the fan (5/24). I now have the
size of the overall, which I then wear. Then a rabbit arrives to the scene,
the rabbit thinks I'm Mary-Anne, and tells me to go to it's house and get a
pair of pink gloves and a fan, it also tells me that it will wait for me at
the Palace gates. Then before it leaves it throws me a key (3/27).

ENTER WONDERLAND BY THE PALACE GATES: Here I recieve a welcome by the Jack of
hearts, which tells me to get the treacle cake (A kind of syrup cake) the
pantry of the Queen of hearts. He also give me the promise to fullfill my
dreams and leave Wonderland. On a stick I see an insect, I take it, it
disappears, and I get the stick. Then I go to the rabbit's house.

FRONT GARDEN/RABBIT'S HOUSE: The brass sign on the door says: "W.RABBIT", I
take the clothes peg from the washing line, then I loosen the washing line
from the tree. I open the door with the key I got from the rabbit.

KITCHEN: Here I take the breakfast egg, and the cups from the cabinet.

GARDEN SHED: I go across the garden, behind the house into the shed where I
see a vice. I put the clothes hanger in the vice, straighten it and open the
vice (8/35). Now I enter the house again and go to the top floor.

LANDING: Here I open the standing clock, and finds the 6 of diamonds. (This is
the first of ALL 13 diamond playing cards you MUST find during the game). As
soon as I get the card it disappears into the card shoe (1/36). Then I take
the right hand pouch. The door to the rabbit's bedroom unfotunately is closed,
and there is a key in the keyhole, but, from the other side! I notice a gap
underneath the door so I decide to do the old trick. I put sheet of music in
gap, and stick the straight coat hanger in the keyhole, so it will force the
key out, and it will fall on the paper! Now I pull the paper back, and I now
own the key to the rabbit's bedroom. I unlock the bedroom door, (6/42).

WHITE RABBIT'S BEDROOM: When I enter the bedroom I see the things I came to
get, the pink fan (4/46)and the pink gloves (4/50). I also get the quartz
bottle which contains a magic drink. I notice a white fluid which I can't
bring, but who knows it might be usefull later on. Then I leave the rabbit's
bedroom and proceed to the castle to deliever the goods.

PALACE GROUNDS: Here I find a pair of garden gloves, which I bring with me.
There is a wooden door in the corner, I examine it, but discover that it is
locked, and the keyhole is missing.

IN FRONT OF THE PALACE: The well is surrounded by a mist of sparkling water,
to get a bit of the water I hold the cup in the mist(3/53). Then I try to get
into the palace, but fail, since I don't have the pass! The pass is hidden in
the Duchess' house. On the way to her house I notice a 30 feet tall elm tree,
which will be of importance later on in the game.

LOUNGE/DUCHESS' HOUSE: I open the door and enters here house, Then I get the
red glasses case, and the card 2 of diamonds, to get the card I must move the
"Gazette" from the table, get the card, and return the "Gazette", then the
card will disappear into the "cardshoe"(2/55).

DINING ROOM: Here I spot the pass I'm looking for, it's lying in a glass case,
however the key for the glass case is not among my belongings, so I proceed to
the first floor.

DUCHESS' BEDROOM: I go to the bed and find a pair of slippers, then I take of
my shoes and put on the slippers(1/56). Now I can sneak around.

COOKS BEDROOM: To get to the kitchen I have to wear the garden gloves, then I
go to the dinner elevator and enters it. Since the smell from the kitchen
makes me sneeze all the time, I put a clothes peg on my nose (5/61). Then I
pull the rope (2/63). And go to the West into the kitchen.

KITCHEN: Since the plates are flying around here, I decide it's not a safe
place to be in, so I do what I have to do in a hurry! I get the carving knife,
opens the refrigerator, get the cream with the help from the jar glass and the
jug, and then close the refrigerator! (Before the door closes and compromisses
me). Now I only have to get the glass key and then go to the dinner elevator
and exit the scene.

DINING ROOM: Now in possesion of the glass key, I open the glass case, and get
the pass (16/79). I change my shoes, and take my garden gloves of. To the
South West of the house there is another gardening fork which I take. Now on
the way to the palace I make a halt by the:

HORSE CHESTNUT TREE: When they look at the cream, they tell that it is the
favorite food of the Cheshire cat. I then put the cream in the saucer, and the
cat appears on the scene, it eats the cream and leaves the scene again. By
examining the saucer I now find a piece of sugar on it. I get the sugar
(6/85). I also find the left hand pouch, and then I move on to the castle.

EASTERN HALL/PALACE: I give the pass to the guard, and then the rabbit
appears, I give the fan and the oink gloves to the rabbit (6/91) as a thank
you I recieve a paint brush from the rabbit.

CENTRAL HALL: Here I search coat of arms, and discovers 2 heart cards which is
playing croquet with bat and ball. I get the coat hook from where the coat of
arms is hanging, and I notice a jury roster in which my playing cards is
listed in a certain order. (The order in which I've got them! This is *very*
important towards the end of the game). Then I take a brief look at the Throne
room, but enter it I can not.

CONSERVATORY: The only thing I can get here is the handle, I have to use it on
the clock, so I turn the handle clockwise (6/97).

PALACE KITCHEN: On the way to the kitchen I notice a crystal chest in the
banquet room, inside the crystal chest I see a invitation. Since the chest is
locked, I need to find the key! in the kitchen I got to the Royal chef which
flutters around with a piece of paper. I ask him about the paper and he tells
me that he must prepare a treacle cake for the majestys banquet. Allthough he
is missing the ingredients, which is listed on the paper: Sparkling water,
Sugar, Flour, Lard, Treacle and Breadcrumbs. Since I allready have the sugar I
give it to him (5/102). Before leaving I take the steak with me.

STEPS: Now I go down the basement stairs, and unlock the basement door with
the key hanging there. Since there is something blocking the door from the
other side I can't enter, so I proceed to the:

GUARDS QUARTER'S: Here I see 13 lockers, since I have the key to number 10
locker, I open the number 10 locker and find a key to the number 3 locker. I
open the number 3 locker and find 7 of diamonds (3/105), and the key for the
number 7 locker, in the number 7 locker I find a pair of boots which I take
with me. (Note, don't pass the guards at the entrance carrying the boots!). So
now it's time I search the upper floor of the castle.

QUEENS BEDROOM: In the queens bedroom I find another card, the queen of
diamonds (4/109), and in the queenside drawer I find a wooden key.

BATHROOM: In the mirror cupboard I get a big lens and a bottle of nail varnish
remover. Then I proceed further up.

ROYAL OBSERVATORY: Here I find the fifth card the 4 of diamonds (5/114). I
open the glasses-case where I find a small lens, Which I put here together
with the big lens, since I'm not tall enough to look through the telescope.
Now I leave the castle, before I do it I however leave the boots in the
Eastern Hall, then I go to the:

WALLED GARDEN: To get to the walled garden I first go to the tree house, open
the door, go to the West out on the limb, where I tie washing line to limb,
and then climbs down.

Now before I can go on I drop washing line. In the garden I notice a hedgehog,
which I at the moment leave alone. The wooden trapdoor has a small hole close
to the edge, in which I put the coat-hook,now I pull hook and the trapdoor
opens(10/124). Through a secret passage I now enter the cellar of the palace.

CELLAR: On the table I spot a green bottle containing the long searched for
sparkling water (Don't open the bottle, or else the fizz will all be gone!).
Now I also see why the basement door was blocked, there is a wedge, which I
remove, then I open the door (11/135) and go up the stairs to the palace.

PALACE: In the kitchen I give the chef the green bottle (10/145). Then I go
through the secret passage and back into the garden. There I get the washing
line, climb up and drop the washing line, from then I go to:

THE GIANT MUSHROOM: The caterpillar which is blocking the way I give sherbet
to caterpillar (5/150). Now notice that the mushroom has a left and a right
side, now be *careful*.

Cut left side with carving knife, put chunk into left hand pouch I do that 3
times, so I now have 3 slices from the left side in the left hand pouch.

I do the same thing on the right side, but offcourse put the slices in the
right hand pouch. It is of outmost importance to separate the right and left
chunks, they may look alike but their effect is very different, indeed!

PATH/WALLED GARDEN: I go the path North West of the walnut tree, by using the
carving knife against the wall, I can loosen a brick. So I get brick with
knife. (It's important that you slice the mushroom before you use the knife on
the wall since uding the knife on the wall makes it blunt!).

In the hole in the wall I see the next card, however when I reach for it, it
will fall into the garden, so I walk back to the garden (The allready
described route) and pick up the card the 6 of diamonds (6/156).

BY THE RIVER: Here I find a dog, who is waiting for me to play with him, so I
throw the stick, which the dog will bring back from the water. I notice
something shining in the dog's mouth, it's a silver key. To get the key you
must give the dog the steak (7/163).

BACK GARDEN/RABBIT'S HOUSE: Now I go for a short visit to the rabbits house,
where I search the compost heap with the gardening fork, and I find a card
there the 8 of diamonds (7/170).

WIGGLY WAGGLY PATH (TREACLE WELL): Now I go to the treacle well, where I tie
rope to jug and drop jug, then I tie winch to handle, and turn handle
clockwise, the jug now at the bottom of the well being filled with treacle.
Then I, turn the handle anticlockwise (Also known as counter clockwise) So now
here the jug comes, and I get the jug and releases it from the rope (9/179).
Then I leave for the river where the beavers at.

MAD HATTER'S HOUSE: At the disused beavers hole I open the hatch and go up in
a cupboard, from the vessel I get the lard, in the kitchen I find a tea chest.
Then I go to the breakfast room where I fold the napkin (So that the
breadcrumbs don't fall out). Then I, get the napkin, in the hat room I find a
canvas sack. After I get the mentioned things I go to the:

MAD TEA PARTY: In the teapot there is a clormouse, which is sitting on a card!
so to get there I have to become smaller. I eat a bit of the mushroom from the
right hand pouch and then I, get on teapot, to get in, I eat another piece of
the mushroom from the right hand pouch, then enter pot (6/185).

I notice the mouse is asleep, so in order to wake him up I say something,
which could be: Hello! Now the mouse moves and I get the card, the 10 of
diamonds (8/193). Then I climb out of the tea pot, get off the teapot, to get
off from the table down to the floor I eat a piece of mushroom fromt the left
hand pouch. When allready down I leave and go to the mad hatter's house.

UNDER THE FOOTBRIDGE: On the return to the palace I get yet another card this
time it's the Jack of diamonds (9/202) Then of to the palace.

PALACE KITCHENS: Here I give the chef the jug with the treacle (15/217) and
the napkin with the brreadcrumbs (20/237) and finally the lard (25/262).

ROYAL OBSERVATORY: By using the tea chest I'm now tall enough to reach to the
telescope, I put the tea chest down and stand on ttea chest, and put the large
lens into the large end and the small into the small end (7/269) Now I can
look through the telescope (12/281) To get a better view I have to close the
left eye however. I then turn the telescope towards the South East untill I
see thre tree house, where I see a card hanging on a nail. Before I leave the
Palace I go to the Eastern Hall to get my boots, then I leave through the
cellar.

WALLED GARDEN: Here I wear the garden gloves, open the canvas sack, get the
hedgehog, put's it in the sack and close the sack.

TREE HOUSE: I put arm through hole and get the 9 diamond (10/291).

OLD TREE: At the old tree I open the silver door with the silver key, and I
end up in the Long Hall where I was in the beginnig of the game. Here I eat a
piece of mushroom from the right hand pouch, and I can now pass through the
small door to the West.

PASSAGE: Here I see the three spades (Cards) working as gardeners, they are
busy painting the white roses red, I eat a piece of mushroom from the left
hand pouch and I help the gardeners (Since I got the paint brush from the
rabbit) (13/304). As a gift for my assistance I get a bag of flour. Now I open
the bottle of nailvarnish remover and, dip the paint brush into the
nailvarnish remover (8/312).

The sleeping griffin with head of a eagle, eale feathers and a body of a lion
I wake up.

ROCK LEDGE: Now I have to listen to a long conversation between the griffin
and the turtle (You have to listen for as long as they talk, it is
*important*). The two are talking about playing cards, and I will get a
usefull information for the end of the game here.

During the trial of the dormouse a lower value playing card has defended it
self, sucessfully against a higher value playing card, it was the 6 of
diamonds against the ace of diamonds. The reson for this is, that the 6 of
diamonds were in the court prior to the ace, and therefor had more value.

DUCK POND: When I am at the duckpond I change my shoes and wear the boots,
then I enter the pond (12/324). Then I get the elleventh card which is the 5
of diamonds (11/335). North of the duck pond, in the hedge I spot the door
which I can open with the wooden key I've got in the queens bedroom.

Before I go to the palace I take off my boots and wear my shoes, remember to
go around the duck pond when comming back due to the boots which you now leave
here.

THRONE ROOM /TUNNEL: Here I climb upon the queens throne where I eat a piece
of mushroom from the left hand pouch. Now that I'm tall, pull bell pull.

The wall behind the throne will now open, and the passage through the tunnel
in then free (5/340) here I find the King of diamonds (12/352) and a red key,
which I can use to lock the door to the guards room.

PALACE KITCHENS: Now I can give the chef the missing flour (30/382) and he
will begin to bake the treacle cake. Before I go he will throw me a crystal
key (Type : catch crystal key (TWICE).

BANQUET HALL: With the crystal key I open the crystal chest and get the
invitation to the royal croquet game (3/385). To play croquet I need a ball
and a bat, the ball I allready have it is the hedgehog! The bat I now have to
get. To get the bat I have to go back to the rabbit's house, once again.

WHITE RABBIT'S BEDROOM: Since I allready have a clean paint brush I put the
paint brush in the white liquid and paints the breakfast egg white (7/392)
then I go to:

GIANT ELM TREE: On the quartz bottle there is a picture of a man with a
extreme lon neck, so I open the bottle and drink the magic liquid then I put
the fresh painted egg in the mouth and wait until my neck is so long that my
head is in the tree crown. Then I, drop breakfast egg into nest, and waits,
until my neck is back to normal size,then I wait until my score is (19/411).
Meanwhile the egg is hatched by the pigeon.

I open the glass box and eats the cake, I grow and take the flamingo from the
nest (8/419) then I wait until I'm back to normal size again, and now I have a
bat (The flamingo) for the croquet game.

SOUTH OF DUCK PONDS: I show the guard my invitation and waits until the guests
are starting to arrive, then I go South-West.

CROQUET GREEN/UNDER THE BRAMBLE HETCH: After Ive been listening to the rules,
I open the canvas sack and get the hedgehog out, put it down and hit the
hedgehog with the flamingo, since my hedgehog has rolled to the South East I
follow it and once again hit the hedgehog with the flamingo.

This time the hedgehog roles into a hole, in which I find the last card the
Ace of diamonds (15/434) I get the card (13/447) and leaves the ground as fast
as possible.

TAILORS COTTAGE: Now that I'm in possesion of "Suit of Diamods" (Meaning a
complete set of diamond playing cards, NOT clothes!) I can go to the tailor,
here I find the overall of the chef in which I find the key to the pantry, my
playing cards have now turned into a beuatiful suit which I give to the tailor
(16/463) The tailor now leaves the house and now I can get the key from the
chefs overall, (5/468) and head for the Palace.

EASTERN HALL: Since Im now up to stael the treacle cake I then lock the door
to the guards room with the red key, and thereby prevents them of capturing me
(4/472).

PALACE KITCHENS/PANTRY: I unlock the door to the pantry, enter the pantry, and
take the cake (8/480) Then I wait for the Jack of hearts to arrive, he
congratulates me and pushes me into the courtroom!

They acuse me for stealing the cake, and the list of jury members is being
presented, it is the cards of diamonds, in the order in which I collected them
(You must write down the order in which they are being presented in). The long
text is without importance. The trial goes like this: One of the diamond cards
charges me of a certain thing, I then have to choose a card that overrules
this charge, if overruled both cards are out of the trial.

Remember the conversation between the griffin and the turtle! You always have
to choose the card you picked up before the one card that is now charging you!

Here is an example: This is how I picked up the cards:
6-2-7-Queen-4-9-8-10-Jack-3-5-King-Ace.

The first charge is brought up by the 7, so you have to select the 2 for
defending you "Choose 2 of diamonds" (1/481). The next charge is brought up by
the 5 "Choose the 3 of diamonds" (2/483). Now the Jack is charging you "choose
the 10 of diamonds" (3/486). Now the 9 is charging you "choose the 4 of
diamonds" (4/490). Now the King is charging you "Choose the 8 of diamonds"
(5/495). The last charge comes from the Ace "Choose the Queen of diamonds"

Now there is only 6 cards left and the trial can not continue, so the case is
dismissed and I go back to my sister Emily (6/501).




Not enough codes for you? Search for more cheats at cheat codes club.
Or simply Click here to find more Wonderland cheat codes.

Don't like Jumbo Cheats?
Why not try viewing these cheat codes at one of these great cheat code sites:
Wonderland Cheats at A Cheat Codes
Wonderland Cheat Codes at Cheat Patch
Wonderland Cheat Codes at Cheat Mad
Wonderland Cheat Codes at Game Score


Play Free Games

Shopping Cart Hero Game Shopping Cart Hero Hit The Jackpot 2 Game Hit The Jackpot 2 Wheel of Misfortune Game Wheel of Misfortune







 

Copyright © 2004 - 2024 Jumbo Cheats. All Rights Reserved. Privacy Statement