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You are viewing Cheat Codes for Rome : Total War System : PC - Windows Date Added : 2005-01-17 15:13:03 Views : 18005 Huge amount of Denari Go to "C:\Program Files\Activision\Rome - Total War\Data\world\maps\campaign\imperial_campaign". Then open the text file "descr_strat". Then edit the denari you want to have say from 5000 to 999999 on your selected faction and then close the file run the game and when you play Imperial Campaign you should have the selected amount of Denari. Unlocking all Factions without playing campaigns To unlock all Factions in the game go to "C:\Program Files\Activision\Rome - Total War\Data\world\maps\campaign\imperial_campaign". Then open the text file "descr_strat". Then move whoever you want from unlockable or unplayable to playable. If you move some things to playable from unplayable they might crash the game if you try to use them or might just outright not work, so be careful. Best Roman Legion For an almost unfailable Roman Legion setup, use this. Spearmen (triarii) or light infantry (hastati) in the front lines (extended as far as possible but not too thin) these will absorb the enemy charge, Heavy infantry (pricepes) just behind they will throw their javelins and then join the fight, skirmishers (velites) behind to keep bombarding and to give temporary help if the battle goes amiss, archers (Roman archers) behind for the same reason as the skirmishers (NO FIRE ARROWS), if possible Light artillary (scorpions) behind to give more support (NO FIRE!), and heavy artillary (onagers) at the back (again NO FIRE) at the flanks have light Cavalry to intercept flankers, and behind them heavy cavalry to continuously charge pull back and again charge to crush the enemy and finally behind it all your general to give a morale boost. (Only EVER use your general if the situation is desparate or to chase down fleeing infantary to get experience) If chariots are present try to have velite gladiators atthe front, elephants should have been taken down by your artillary or if you have none, set arrows to flame to make them panic and run before they crush your perfect legion! Defend your settlement Use the following tactic to fight an outnumbered foe at your settlement. If you know that you cannot defend your walls because there is too much ground to cover and you forces will be to thin to stop them, then follow this strategy. Put all your armies in the central plaza of the city. According to their location, put your light infantry blocking the path of where they would go after the walls break through. Remember that you want to make a small chokepoint so that they can fight only one way and not surround you. Then, put your heavy infantry behind the light infantry and put your cavalry on the flanks so that you can attack them at the sides. When they attack and are charging at you infantry, order all the infantry (including heavy infantry) to charge. Then, have your cavalry cut the enemy's retreat and attack their flanks. If this is successful, their front and rear will be attacked, allowing you to crush them. Note: This cannot be done against human players. Blockades If the Senate asks you blockade a port, you can go blockade it for the last turn and not have to do it for the entire five. Even More Codes Here are ALL the console (key [~]) commands for cheaters, use them in conjuction with the Cheat Mode code. Note: these commands are recognized only in different specific game areas: ? : retrieves help for the command bestbuy : sells units cheaper toggle_tow : shows/hides the tabbed output window add_money : adds an amount of money to a faction's coffers, can be negative, default is player faction add_population : adds an amount of population to a settlement, can be negative move_character , : moves named character to position on campaign map auto_win : the attacker or defender wins the next auto-resolved battle create_unit : creates one or more units of the specified type toggle_fow : toggles the fog of war on or off toggle_restrictcam : toggles camera restrictions on or off give_ancillary : gives the character an ancillary give_trait : gives the character a trait at level (default = level 1) process_cq : completes all (possible) construction pending in queue character_reset : resets the character back to it's start of turn settings show_cursorstat : shows the cursor position and region id toggle_terrain : toggles the terrain to display various data sets, no param resets to normal give_trait_points : gives the character points for trait list_traits : lists all the available traits list_ancillaries : lists all the available ancillaries mp : gives the character movement points list_characters : lists all the characters in the world or those belonging to a faction show_landings : shows the landing positions available to the ai from a given region, default hides them filter_coastlines : applies filter to world map coastlines toggle_coastlines : toggles strategy map coastline display set_building_health : sets health of a building of the specified type (eg core_building) in a settlement, so that the final health percentage is as specified ai_turn_speed : sets the maximum speed of turn processing during the ai round amdb_min, amdb_max : sets aerial map overlay depth bias for min, max zoom amdb_offset : sets aerial map overlay offset towards camera zoom : zooms to specified aerial map zoom set_ranking_interval : sets the denominator of the faction ranking graph interval which is calculated as (number_of_turns / denominator) ; if set to 0, then the denominator will be set to number_of_turns, giving an interval of 1 regenerate_radar : does what it says on the tin adjust_sea_bed : adjusts whole sea bed to specified height reload_shaders : reloads all vertex shaders reload_textures : reloads all textures toggle_game_update : fire (mt | toggle | reload | int) toggle_perfect_spy : toggles everyone's spying ability to perfect and infinite range, and off again building_debug : toggles building debug mode : TAB to toggle view modes, RIGHT SHIFT-TAB to reset mode, LEFT SHIFT-TAB to go back modes, G damages mouse-over building, P displays plaza reset_display : forces a display_close() ; display_open() display reset cycle toggle_underlay : ... toggle_overlay : ... process_rq : completes all (possible) recruitment pending in queue force_diplomacy : forces the negotiator to accept or decline a proposition diplomatic_stance : set the diplomatic stance between the two factions shadow : ... ie : ... invulnerable_general : makes that named general invulnerable in battle test_ancillary_localisation : adds all ancillary to the character info display perf_times : toggle display of simple performance times of game update vs display burn_piggies_burn : ignite all the piggy winks test_message : test the event message specified in descr_event_enums.txt show_terrain_lines : display defensive terrain features message_collation_set : set the message collation on or off (sets all factions) show_all_messages : show all messages to all factions (on/off) clear_messages : clear all the current stacked messages puppify_my_love : mmmkay... reapply_rigid_model_influence : ... toggle_flowing_water : toggles display of campaign map flowing water nw_stats : toggles display of network stats toggle_pr : toggles pr mode list_units : lists all of the units in an army victory : show victory message for faction for short or long campaign trigger_advice : triggers an advice damage_wall : damage wall of settlement ; forces 40% damage to a random gatehouse and a nearby straight section ; destroys gatehouse if 'gate' parameter present ; breaches wall if 'breach' present test_victory_scroll : opens up the victory scroll declaring that the given faction is the victor date : changes the campaign date to the given year season : changes the campaign season to the given season upgrade_effect : triggers unit upgrade effect force_battle_victory : forces the local player's alliance to win the battle, completely destroying the enemy alliance force_battle_defeat : forces the local player's alliance to win the battle, completely destroying the enemy alliance output_unit_positions : output the positions of all units in the battle to the specified file show_battle_paths : show all valid processed paths in the pathfinder show_battle_paths_for_unit : show all valid processed paths in the pathfinder for a specific unit given a unit id show_battle_street_plan : show the street plan for the settlement show_battle_marker : display a marker at (x, y) for t seconds show_battle_circle : display a circle at (x, y) of r radius for t seconds kill_faction : removes the faction from the game diplomacy_mission : creates a diplomacy mission event : creates an event at position kill_character : kills a character with the given name control : switches player control to specified faction ; old faction may not act correctly as ai faction create_building : creates a building of the specified type in a settlement ; for building level see export_descr_building.txt.create_building.failed to build building capture_settlement : evicts any resident characters and armies and gives the settlement to the local player disable_ai : disables the ai, so that it does nothing halt_ai : halts the turn sequence just before the start of the specified faction's turn, or the current faction if no faction given run_ai : re-starts an ai turn sequence after disable_ai or halt_ai has been triggered Cheat Mode Press ~ during game play to display the console window. Then, enter one of the following codes to activate the corresponding cheat function: Cheat Code - Effect add_money 20000 - Increase money by 20,000 gamestop - 10% cheaper units in campaign mode jericho - Walls fall down in siege in battle map mode oliphaunt - 40% bigger elephants in campaign mode Note: Gerry Edmonds notified us he had trouble with the money code. Be sure you are on the campaign map before pressing ~. And, do not forget the space between add_money and 20000. This money code can be performed once per game. After the first time, you must save, quit, and restart the game to use it again. Stand off When you are outnumbered, have low forces, and know that you will lose, get a good stand off position by gathering all of your remaining forces, and go to a hill or the highest position if possible. If that is unavailable, go into the forests. Then, gather your forces and put all archers in the very back, all medium to close ranged missile weapons in middle, and all of your spearmen in the front with the legionnaires, swordsmen, etc. just behind. If you have elephants or horses, put them javelins. Then, with the spearmen formation, you can either wait for the enemy to hit the spearmen then charge with horses. However it would be better to horse charge them when they are in archer or javelin range, then keep bombarding them. Next, use all of your swordsmen to attack after the enemy hits the spearmen. Then, use all of your forces to charge, except for the archers. Move them away from the fight and keep bombarding. This is also a good choke point defensive maneuver. Not enough codes for you? Search for more cheats at cheat codes club. Or simply Click here to find more Rome : Total War cheat codes.
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